![]() Combining elements from both HFTF and Shiyo's FFB2014 stage, I think I. I might try and push her poses a bit more. Moonlight Stage (04/20/22) This is an idea I had in mind while messing with Shiyo's stages, as one of them had elements that I wanted to use to recreate a stage in HFTF, that being the moonlight bridge reserved for DIO/Jotaro's arcade ladder. Until then, here's Flower's throwing animation! Again, subject to change. The sprites for Lightning's attack are complete, but I wanna wait on showing them until they can be viewed in-game, or at least until I can throw together a mockup for how it looks. Instead of just barreling forward like any old projectile, Lightning will fly forward, touch the opponent, and in the few frames the opponent is stunned, he sort of zips upward and slams back down, delivering a serious shock! I wanted to make it look the way it does in the show, and it created this really weird and disjointed projectile idea, but I like it. It's kinda hard to explain how Lightfling works unless you've actually seen Lightning in action. The final special of the day is Lightfling. mugen dio movelist (Read 10135 times) Started by shadow9990, August 30, 2009, 12:07:47 PM. A lot of Flower's specials and hypers are VERY helper-based, so they'll probably be easier to convey once we can actually start posting gameplay clips instead of raw animations, lol. Afterwards, Fanny is discarded and falls offscreen, though you can't see that here. When Hateworthy is inputted, Flower pulls out Fanny and uses the force of her blades to propel them both forward, dealing multiple hits of damage. st.LP chains into itself, st.LP can chain cancel into st.MK, granted the window is pretty short. While removing the chains does somewhat kill some combos, there are still some chains. This GIF doesn't include the flash, but it does include the cute face Camera makes when they're used! while i did keep stand crashes and all that, DIO also has a 20 increase in defense Stand On and has normals that deal more damage as well as a strong stand guage. The idea of this move is that Camera flashes and bathes the screen in white (though this isn't a fullscreen move, yikes!) If it makes contact with the opponent, they'll be stunned temporarily. There's no frame for Flower putting Camera away because I might just reuse the frame of her taking them out. I might make an animation for Camera being clicked, but until then, this is what we've got. The strong ground shockwave sound effect on Blazing Strike seems to cut off when it hits the. The counter message when the opponent is hit with Blazing Fist and Blazing Strike while attacking is misaligned. ![]() There's not a lot of animation to show off here, because all Flower really does is pull out Camera. Feedback: -The swing sound on his standing LP plays after it hits the opponent. Here's an early look at three of Flower's specials! There will definitely be more, but these are the ones I'm most confident in so far.įirst up is Post-Production.
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